In post-apocalyptic America, society on the surface is being reestablished by the bravest of survivors who have left the safety of underground vaults to search the wasteland for vital resources. The people need a leader. Will you rule the wasteland? Or will you die?
Toxicity is a two to four player strategy board game. All game design, graphic design, and illustration produced by Garrett Dobbs.
|| Overview
A compelling narrative, engaging art, fast-paced gameplay, and complex strategies drive Toxicity's entertainment value. The introduction to the game is written from the perspective of the former leader of Nuketon, the only surviving surface town in the greater part of the American Southwest. The town is crumbling under its own weight, and the leader has been assassinated. You take on the role of a prominent character in Nuketon, and come into possession of the former leader's journal. His final plea urges you to take control of a chaotic wasteland by convincing enough followers to join your cause.
The design is a combination of cold war era American aesthetics and modern cartoonish humor, drawing inspiration from titles like Mad Max and Fallout. The game allows for a variety of winning and repeatable strategies, but with enough randomness in the gameplay to ensure that no player ever has the same game experience twice.
|| Game Assets
Everything in Toxicity is designed to immerse you in a fantasy post-apocalyptic setting. The game comes in a worn metal toolbox, like something you could imagine stumbling across in the wasteland. The instruction booklet is written in first-person from the perspective of a fellow survivor. Reading through the instructions is like reading his journal; it teaches how to play the game while drawing the player further into the world.
The game has five wooden character pieces, fifteen wooden building discs, resource cards representing food, water, and tradable trinkets, five character cards, sixty-four land tiles, thirty-two item cards, sixteen follower cards, six epic item cards, and three dice.
|| Game Artwork
There are over one-hundred unique illustrations in the game of Toxicity. Every item and follower card features a different illustration and game effect. This ensures that each player will have a different experience in every game. Like the wasteland in which the game takes place, there is a persistent element of chaos.
Though the game is for two to four players, there are five unique characters to choose from. Every player will always have a choice of character, and will never have to play as the same character in back-to-back games.
|| Process
Prototyping
Toxicity began as a tank-based game and went through eight playable iterations before the current version
Feedback Groups
Feedback groups were invaluable from the first day, and some players tested the game in every iteration
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